In order to obtain the Diploma of Master Studies (M.Sc.), attendance and a successful examination in all compulsory courses and workshops of the 1st and 2nd semesters, as well as the preparation of a Master’s Thesis in the 3rd semester, are required.

The Graduate Diploma is awarded after completing ninety (90) ECTS credits. In detail, the structure of the program is as follows:

Semester Α'

Code

Course Title

Course Type*

ECTS

GDEV101

Introduction to Game Development

T/L

5

GDEV102

Algorithmic Thinking

T/L

5

GDEV103

Object oriented Programming (C#), Software Engineering for Game Development

T/L

7,5

GDEV104

Digital Multimedia Processing

T/L

7,5

GDEV105

Creative Writing and Directing

T/L

5

Total First Semester Credit Units

30

Semester Β’

Code

Course Title

Course Type*

ECTS

GDEV106

Development of Vector Graphics (2D), Models (3D) and Animation

T/L

7

GDEV107

Marketing and Communication

T

5

GDEV108

Advanced Game Development

T/L

11,5

GDEV109

Augmented and Virtual Reality

T/L

6,5

Total Second Semester Credit Units

30

 

Semester Γ'

Code

Course Title

ECTS

GDEV1010

Master Thesis

30

Total M.Sc. Credit Units

90

 

*Where: T = Theory, L = Laboratory

 

The start of the fall semester is set in October and the spring semester, respectively, in the beginning of March. Courses are held on Friday, Saturday, and Sunday in a condensed and intensive manner, for the convenience of working graduate students.

The educational work of each academic year is structured in two study semesters, the fall, and the spring, each of which includes 13 weeks of teaching and exams. Attending the courses/laboratories etc. is mandatory. The courses of the fall and spring semesters are re-examined during the September period. In the event of an obstacle to the conduct of a course, its reimbursement is foreseen. The date and time of replenishment are posted on the website of the master’s program and in the e-class.

The teaching of the courses can be done with synchronous and/

The teaching of the courses can be done with synchronous and/or asynchronous training or hybrid with flexible forms of learning using a combination of lifelong learning and the use of IT and communication technologies based on the limitations of the provisions of Law 4485/2017.

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